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Quadtree.cs should not reference XNA.Framework.Content.Pipeline

The Quadtree component references : using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics;   But they are not used by the component and you might ...

Id #10723 | Release: None | Updated: Feb 13, 2013 at 2:15 AM by Gadfly | Created: Jun 2, 2007 at 9:16 PM by Gadfly

Support DrawableGameComponents

Support for attachment of DrawableGameComponents (as opposed to Models) to QuadtreeNodes. A new class QuadtreeGameComponent can be inserted into the Quadtree so that it's Draw method is called onl...

Id #6722 | Release: 0.3.5 Beta | Updated: Jun 12, 2013 at 2:07 AM by ClydeCoulter | Created: Dec 21, 2006 at 2:53 AM by ClydeCoulter

Detail Texturing

Need to add 2nd texture for detail, this one will be repeated across the terrain per sector.

Id #6625 | Release: None | Updated: Nov 27 at 7:28 PM by ClydeCoulter | Created: Dec 19, 2006 at 12:20 AM by ClydeCoulter

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