About the license

first post: saladinct wrote: Can I use this component in a contest (where I can win money) ?

latest post: ClydeCoulter wrote: I have changed the license (see the license link above) using the M...

Anyone want to join development team?

first post: ClydeCoulter wrote: I have been so busy, keeping up with all my obligations, that I hav...

latest post: ClydeCoulter wrote: I have not worked on this project for some time. But I do try to r...

OcclusionQuery?

first post: xnasorcerer wrote: Did you think about using OcclusionQuery to cull the nodes that are...

latest post: nih wrote: The sample with the trees isn't using your component, that's an old...

A bit quiet here

first post: Darkside wrote: Clyde Just thought I'd ping you and see where your upto these d...

latest post: nih wrote: Keep up the good work! You've obviously put in the hard hours and h...

Improved GetHeightAt

first post: nih wrote: I must say, I'm loving your terrain component. I was dreading the l...

bounding boxes

first post: skyerof wrote: hi! nice component, i've been trying to get my head around usin...

latest post: ClydeCoulter wrote: The way I am doing it, is I have one index buffer, and seperate ver...

The planetary terrain guy

first post: jordanroher wrote: I think that's going to end up being my unofficial nickname whereve...

latest post: dance wrote: Also, http://www.m3fe.com/content/m3/ http://www.aboutus.or...

DrawIndexedPrimitives +"InvalidCallException"

first post: eishi wrote: In the testQuadTree1 project I get an "InvalidCallException" thrown...

latest post: Darkside wrote: The reason this happens is because you are using an Intel mobility ...

Control terrain elevation

first post: saladinct wrote: Hi everybody I saw that the function 'ConvertARGBtoFloatHeightD...

latest post: ClydeCoulter wrote: Saladinct, just add a version identical to the create that you have...

Texture splatting and LOD

first post: Darkside wrote: Clyde, noticed in the forums some time back you were working on som...

latest post: Darkside wrote: Looking at what Riemer has done so fat, it looks great. Startin...